June 1, 2026

1.27 ReelShort - Outplayed

1.27 ReelShort - Outplayed
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Most people think interactive series are just a gimmick — but what if they could offer a truly immersive experience that blurs the line between gaming and storytelling? This episode dives into Outplayed, a series that pushes the boundaries with striking visual transitions, complex game mechanics, and surprising storytelling choices. If you’re tired of rehashed formats and want to understand how interactive storytelling is evolving — including the pitfalls and possibilities — this episode is your must-listen.

Join us as we explore the innovative use of color, lighting, and border effects that distinguish the game world from reality, creating a visually captivating experience. You'll discover the intricate questions about how the game's technology works: Is this level of interaction even possible with current tech? Why do some choices feel meaningless? And what does this mean for the future of interactive media? We also break down the series’ approach to storytelling — how characters' dual identities, like Brooklyn and Echo, drive the plot, and why the chemistry between actors Cameron and Ariel elevates the entire experience.

We’ll discuss the strengths and weaknesses of interactive storytelling, including how user choice—and the frustration of having to pay for it—can either enhance or hinder engagement. If you're a fan of gaming, storytelling, or just curious about where digital media is headed, this episode reveals the behind-the-scenes mechanics and creative failures that shape modern interactive series.

Whether you’re an avid gamer, a series creator, or someone interested in immersive tech, understanding the nuances of Outplayed offers valuable insights into an evolving entertainment landscape. Be prepared to rethink what you thought you knew about interactive storytelling and discover how future series could finally deliver true choice and meaningful endings. Don't miss out—hit play to see whether this series is a game-changer or just another experiment in digital storytelling.

WEBVTT

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Welcome to my vertical obsession, and today we are talking

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about outplayed on real short Outplayed stars Camera Porus as

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Ethan Camery slash Thorn, Ariel Yasmin as Brooklyn Diaz slash Echo,

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Daniel Edu as Julius slash Juice, Caroline Michelle as Morgan,

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and Madison Dryer as Casey Cameron. So the synopsis for

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this is by day, Brooklyn is a broke college student

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from the trailer park, but online she's Echo, a fearless

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gamer gunning for the fifty thousand Black Grove Rain Tournament prize,

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her one shot at Freedom. To win, she has to

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dethrone Thorn, the reigning champion. What she doesn't know Thorn

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is really Ethan, the hot, cocky frat king who also

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happens to be her tea and her best friend's older brother.

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After they butt heads in real life, Ethan discovers Brooklyn

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is Echo and enters the game to toy with her,

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only to find himself drawn to her skill, fire and spirit.

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Online they become unstoppable partners offline their bitter rivals. When

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will Brooklyn realize Ethan is Thorn and can these sworn

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enemies stop fighting long enough to see they're perfect for

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each other. So my overview for this is Brooklyn is

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a gamer with the online persona of Echo, and she

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is competing in a tournament to win fifty thousand dollars

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so she can pay for her school. Only before she

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could finish, her mom takes her computer away, causing Brooklyn

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to be eliminated from the game and lose out on

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the prize. When she reconnects, it turns out Thorn has

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won the prize, so now she has to wait a

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year to try again. Lash forward, it's a year later

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and Brooklyn is in college and butting heads with her

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roommate's brother, Ethan, who is secretly Thorn. Ethan catches on

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that Brooklyn is Echo, while his roommate and friend is Juice,

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who is out to bring them both down and make

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matters worse. Ethan is also Brooklyn's TA for one of

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her classes. Ethan wants to get to know Brooklyn, but

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she doesn't like him. Plus, his sister told her not

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to go after him since girls would befriend her just

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to get close to Ethan, so Brooklyn wanted to respect that,

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so Ethan tries to get close to Brooklyn in the

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game hoping that it would lead to him being able

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to tell her who he is. When the truth does

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come out, Brooklyn feels pritrade and pushes him away. When

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the final battle comes, Echo and Thorn must fight to

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the death. In the end, it's once again Thorn who

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is the winner, but Ethan ends up using the money

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to pay Brooklyn's college fees, which shows her just how

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much he cares about her. The two finally have a

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chance to be together. That's just my little overview of

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the whole series. So now going into the talking points,

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a couple different things wanted to talk about. One of

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them was the different transitions throughout the series. So one

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of the things that I really enjoyed when it came

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to the series was the transitions used to bring us

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into the gaming world, how they differentiated the two worlds.

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Will say, I kind of wish they kept the border

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when in the gaming world. I feel it would have

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helped give us a perspective of looking through the glasses.

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I get they wanted to feel like it was its

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own world, so to take the borders away help do that.

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I love how they colored the gaming world. They colored

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it in a way so it would feel more digital

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to go along with the game versus the real world,

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which had a brighter and more neutral tones. They wanted

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you to feel as if you were in the game

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with them, so they needed to make sure it was different.

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So it was just really kind of interesting the different

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transitions used to bring us from the real world to

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the gaming world. And I really enjoyed that edit and

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that that feature in the series. It was unique and

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different and really kind of show you which world you

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were in. So I really I really enjoyed that. One

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of the other things I had was more of like

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a question when it came to the game that they

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were playing, because I say, and here going like, this

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game seems almost like it doesn't exist in real life

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and it's just for this series, because I'm like, how

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how does this game all work? So what I had

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said was the way the game looks like it's played

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is kind of like virtual reality. So when they are

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in the game and talking to the other players, you

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think they'd be speaking for their characters, right, So you

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think that would mean that they were talking out loud.

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So when Brooklyn has the glasses on while in class,

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wouldn't she be talking to the other characters and the

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class would here, because that's another thing that I didn't

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quite get it. It's like she had the glasses on

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and she had the thing, but I feel like she

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would have been talking out loud and the class would

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have heard, but it just didn't work that way. So

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I feel like they didn't talk out loud like that

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when I came to the game. How else would they

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talk to other players? They really just had the controller

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and that would have been hard to type full sentences with.

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I feel, yes, it's most likely me overthinking this, but

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I just was confused and kind of bothered me a

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little bit trying to figure out how this whole game worked.

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To be honest with you, I also don't know a

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lot about gaming, so I wasn't sure if there was

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something out there where you could talk in a game

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without actually using your voice or a controller. It's like,

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is this technology something that's out there right now? And

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the other thing, too, was how did it go from

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a computer to just glasses and a controller, and would

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it be that you can play different ways? So it's

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like there was a couple different questions out there that

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I just kind of didn't quite understand about the game

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that they were playing, but again, it just might be

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me because I'm not a big gamer, so there might

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be things out there that I just don't fully understand.

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And one of the other things I kind of got

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into was the fact that this was interactive and how

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I'm not the biggest fan of the Interactive series. Sometimes

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they're cute, and sometimes I will watch them, especially the

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ones with Declen and Sky. I will watch those ones

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for sure, but I'm still not the biggest fan of

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the interactive ones. And for this one, I solely watched

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it because it was camp. So what I had said

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about it is how again, I watched this one sololely

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because it was Cameron. I'm not the biggest fan and

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never have been a big fan of the interactive ones.

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While they can be fun and seem like a great idea,

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they kind of drag me a little bit crazy. You

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can see that the clip options don't always flow with

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the next clip. You can see choppiness at times, and

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it takes away from the story. At least for me

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it does, because there are times where you can see

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that they don't match up like you think they should.

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It drives me crazy sometimes seeing that, and I don't

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know if it's an editing thing, or it's how the

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interactive ones are set up, but I know I don't

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like it. I also feel like, no matter what choices

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you pick, the storyline is always going to be the same.

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I feel that maybe they should have different endings based

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on the choices that are picked. Maybe there are times

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it changes, but it doesn't feel that way. But also,

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to be fair, I've never really rewatched an interactive one,

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so I don't fully know, so it may be possible

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that they do, but it always feels like it ends

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the same way no matter which way you go said.

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It seems like a way to make you think you're

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given a choice on how the story goes, but it's

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not true that the story will always go and end

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the same way no matter the choice is made. Also,

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maybe a budgeting thing that doesn't allow different editing, so

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I know that could be one thing that prevents it.

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And it's just you can see how the story goes

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in the middle, but the beginning and end will always

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be the same no matter what. I think. That's kind

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of the intent of the interactive ones, but it would

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kind of be fun to see one that ends different

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depending on what choices you make so I don't know,

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I think it would be kind of fun. But I

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also go into how you have to use coins to

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buy the highlighted slash recommended choice, especially if you're already

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subscribed to the app, and I find that frustrating at

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times because you're already paying for like a weekly subscription

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to the series, and now you have to pay to

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unlaw the choices if you want specific choices, so that

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it's always kind of frustrating to deal with that. And

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I do point out how you can use your VIP

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points to get interactive choices. You need one thousand gems

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for one pass or twenty five hundred gems for three passes,

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but sometimes you don't always have those gems as a

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VIP member to get the passes, so you still have

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to pay for them. And also a normal interactive series

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tends to have ten or more choices that you need

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to pick throughout the series, so it's like you have

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to have enough for all of those. So it's a

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little bit annoying at times, I will say, and that's

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probably a personal opinion. I'm sure there are people out

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there who do love the interactive ones, but it's just

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not something that I'm the biggest fan of I also

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did point out that there are ones that you don't

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have to pay for, or there's our choices that you

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don't have to pay for, but again they're not always

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the recommended choices, and nine times out of ten, you

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want the right amended choices because that's the way the

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story flows and how you want to see it. So

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it's just there some things that are just a little

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frustrating with interactive ones, so I try to avoid them

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most of the time. But like I said, the ones

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with Sky and Declan tend to be interactives and I

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love those two, so I will watch them. And I

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watch this one simply because it was Cameron, So if

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there is an actor that I really enjoy, I will

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watch them, but otherwise I try to kind of avoid

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it no matter how cute the story looks. But now

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going over to the overall thoughts of the series, I

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did enjoy the series. Even though I'm not the biggest

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fan of interactive series. I watched it because I did

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Cameron in it, and I really enjoy the series he

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is in. I think he is a talented actor, and

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I try to watch his series when I can. I

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thought it was a cute story and different, which was

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very nice. It seemed like it was a good one

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for it to be interactive with it being a virtual game.

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So for the interact part, I know it wasn't done

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this way fully, but it could have been cool if

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it was done for just in the gaming world parts

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of the series. It would have made it feel like

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you were part of the game. And I get that

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they might not have had the same amount of choices,

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but I still think it could have been cool if

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it was done that way. And I do point out

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that I'm sure that there are certain ways that they

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do the interactive ones and it might not have worked,

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But I think maybe it'd be cool for a future

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one to maybe do something like that, is that have

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it strictly be one part of the series, so like

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they do another one that has gaming that maybe just

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the gaming parts of the series are the interactive parts.

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I think that would be fun and different and a

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really cool kind of experience for an interactive series. Just

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a thought I think. Moving on, As I said, from

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a production point of view, I love the coloring, the

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tone the lighting used for the gaming world, and the

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borders for when the characters were entering the gaming world.

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The past episodes, I had talked about color schemes for

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clothing and how important it is to the characters. Clothing, coloring, tone,

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and lighting are just as important for a movie or series.

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It sets the mood. The atmosphere, helps establish a time

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frame and gives you a feel for the type of

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series or a movie you were watching. Warm colors often

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feel energetic or dangerous. Cool colors appear calm and cynical,

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so romances and comedies would be brighter and happier coloring

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because they're more upbeat and have happy endings, whereas horror

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or darker tones and lighting because they have a feel

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as if something bad can happen at any time. It

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really helps set up what you were watching, understanding the

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tone of the movie or series. For this one, the

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lighting and the coloring helps split the two worlds gaming world.

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They gave it a more digital and apocalyptic feel to

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it first, the real world, which had a brighter feel

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because it was more lively. They had that to establish

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that these were two completely different works. And like I said,

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it was a cute story and I really enjoyed the

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chemistry between Cameron and Ariel. I thought that they played

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off each other very well. The story was fun to watch,

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especially with the gaming world, and I do whole Real

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Short We'll do more series like this one, maybe without

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the interactive element, but it was still very cute and

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enjoyed it and highly recommend it again. Even though it

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is a interactive one, it was still very fun and

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I really enjoyed it. But then again, I think mostly

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because I enjoy a lot of Cameron series. So as

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for the reading, I gave it a seven point four

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out of ten, and mostly because of the interactive element

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if anything, but I did enjoy it. I did like it,

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did enjoy the characters really kind of pulled you in

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and gave you a sense of what this was about.

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There were some plot and writing that I think could

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have been changed a little bit, but all in all,

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still enjoyed it as a series. So as always, would

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love to hear your thoughts on the series, what you

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liked and what you didn't like. Also, if you were

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enjoying this podcast, please be sure to give it a review.

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Love to hear your thoughts. I am your host, Megan.

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This has been outplayed on Real Short and this is

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my vertical obsession until the next,